Ethan Kerzner

Data visualization engineer & designer

I build visualization software that helps experts make sense of complex data. I recently defended my Ph.D. focused on data visualization, and I will soon be joining X — The Moonshot Factory as a data visualization engineer.

My dissertation focused on how to use workshops in the early stages of applied visualization projects. It was based on my experiences building visualization software for neuroscientists, defense analysts, physicians, and biologists. It was advised by Miriah Meyer at the Vis Design Lab at the University of Utah.

Before focusing on visualization, I worked on various aspects of real-time graphics, including hardware, algorithms, and applications. In these experiences, I relied on visualization to understand and debug complex shader and simulation programs, which inspired my subsequent interest in using data visualization for analysis and debugging.

Selected Projects and Publications

Here are some of the projects that I've worked on. Please see my scholar profile for a full publication list.

Creative visualization-opportunities workshops
Practical guidance for using workshops to jump-start applied visualization projects.
Published in IEEE Trans. Vis. and Comput. Graphics (InfoVis '18)
Graffinity: visualizing connectivity in large graphs
Software for visualizing paths in graphs, optimized for neuroscientists.
Published in Computer Graphics Forum (EuroVis '17)
TulipPaths: plugins for analyzing connectome data
Plugins to support connectome analysis in Tulip.
Results appear in Journal of Comparative Neurology
Visual vulnerability analysis
Visualization software for vulnerability analysts to improve the safety of military vehicles.
Published in Computer Graphics Forum (EuroVis '15)
streaming compression
Streaming g-buffer compression for anti-aliasing
Algorithm to reduce memory usage and shading costs of anti-aliasing in deferred shading.
Published in High Performance Graphics '14
Multi-hit ray traversal
Ray tracing algorithm for robust rendering of optical transparency and ballistic simulations.
Published in Journal of Computer Graphics Techniques '14
Toward accurate and efficient order-independent transparency
Algorithm for improved rendering of optical transparency and ballistic simulations.
Poster at SIGGRAPH '13