Ethan Kerzner

Data visualization designer & developer

I design and develop visualization software that helps expert users make sense of complex data.

Currently, I am a computer science Ph.D. candidate at the Vis Design Lab at the University of Utah. My dissertation focuses on user-centered visualization design — it is about using creativity workshops to understand the analysis needs of expert users. It is based on my experience designing visualization software for neuroscientists, defense analysts, and physicians.

Before focusing on visualization, I worked on various aspects of real-time graphics, including hardware, algorithms, and applications. This included time at Nvidia, Intel, Activision-Blizzard, and the U.S. Army Research Laboratory.

Selected Projects

Here's a list of selected academic projects. Check out my scholar profile for a full publication list.

Graffinity: visualizing connectivity in large graphs
Software for visualizing paths in graphs, optimized for neuroscientists.
Published in Computer Graphics Forum (EuroVis '17)
TulipPaths: plugins for analyzing connectome data
Plugins to support connectome analysis in Tulip.
Results appear in Journal of Comparative Neurology
Visual vulnerability analysis
Visualization software for vulnerability analysts to improve the safety of military vehicles.
Published in Computer Graphics Forum (EuroVis '15)
streaming compression
Streaming g-buffer compression for anti-aliasing
Algorithm to reduce memory usage and shading costs of anti-aliasing in deferred shading.
Published in High Performance Graphics '14
Multi-hit ray traversal
Ray tracing algorithm for robust rendering of optical transparency and ballistic simulations.
Published in Journal of Computer Graphics Techniques '14
Toward accurate and efficient order-independent transparency
Algorithm for improved rendering of optical transparency and ballistic simulations.
Poster at SIGGRAPH '13